Career confusions are eternal. What to choose for your career, and even if one learns it, it gets complicated to know how to ...
Making a mobile game may seem easy on the surface, but every successful app has a well-defined procedure and robust technical ...
Halo 3 was the marker of a moment, the lightning rod for the success of the Xbox 360 and Xbox Live experiment, and possibly ...
The Game Design Future Lab at NYU’s Tandon School of Engineering welcomed its inaugural associate director and slate of six ...
Space.com on MSN
'Kitten Space Agency' is the spiritual successor to 'Kerbal Space Program', and they have an ex-SpaceX engineer on the team (interview)
DayZ and Kerbal Space Program's creators have joined forces with an ex-SpaceX engineer to create the ultimate spaceflight ...
A busted Mario costume. An extremely old pinball machine—so simple you wonder how pinball ever took off. Fighting games… so ...
For Cole Wehrle, the designer behind Arcs, Root, and John Company, "games are not just their pieces" - they are an ongoing conversation.
In navigating my own love-hate relationship with this phenomenon, I talked to some of the devs behind them to get a better sense of how these crossovers work and why companies pursue them.
Silksong features some tough bosses, and Team Cherry has revealed how these fights were designed differently than those in ...
AI agents are shifting from knowledge-based tools to more action-based, becoming smart systems that think, act and anticipate ...
The UK university's India campus will be established in Alembic City, the mixed-use development in the swanky Whitefield ...
(MENAFN- EIN Presswire) EINPresswire/ -- Today's students are better positioned than any other generation to leverage the power of game design and development in the professional world, but the first ...
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