Guillemot and Ubisoft have been banging the AI drum for a while now. Last year, it unveiled its AI-powered " neo-NPCs ," promising that "each conversation between the player and an NPC" would be ...
Leading AI models from OpenAI, Meta, Anthropic and Google described subjective, self-aware experiences when settings tied to ...
From idea, to lab, to clinic, to approval—it's a long and expensive process to bring a drug to market. It also rarely ...
Interdisciplinary group at the Neubauer Collegium to examine what generative AI reveals about humanistic knowledge and creativity ...
JetBrains wants to solve the disconnect between developers having access to AI coding tools and knowing how to use them ...
Zed was designed from the ground up for machine-native speed and collaboration. Let’s take a look at the newest IDE and text ...
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ROUTINE is an Indie Horror Game Over a Decade in the Making – Developer Interview – IGN First
We knew we wanted to finish this game and we did. It took a while, but we all cared about it, and here we are.” ...
Anthropic launched two new AI courses on Coursera: one for developers and one for working professionals looking to learn how ...
A new version of Unreal Engine 5 has launched, further boosting development efficiency with a range of workflows integrated ...
With even less GPU power than a Radeon RX 7600, the Steam Machine is going to struggle to play games at 4K as Valve claims.
Epic dishes out a fresh toolkit stuffed with visual wizardry. Epic has lobbed Unreal Engine 5.7 at developers, and the thing ...
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Unreal Engine 5.7 brings insane foliage, lighting and MetaHuman upgrades for next-gen games
Unreal Engine 5.7 has arrived with major improvements to foliage rendering, lighting and MetaHuman workflows, giving ...
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